Objects in Tomb Raider Level Editor

This is a list of all known objects used within the Tomb Raider Level Editor.

Lara

 * LARA
 * PISTOLS_ANIM
 * UZI_ANIM
 * SHOTGUN_ANIM
 * CROSSBOW_ANIM
 * GRENADE_GUN_ANIM
 * SIXSHOOTER_ANIM
 * FLARE_ANIM
 * LARA_SKIN
 * LARA_SKIN_JOINTS
 * LARA_SCREAM
 * LARA_CROSSBOW_LASER
 * LARA_REVOLVER_LASER
 * LARA_HOLSTERS
 * LARA_HOLSTERS_PISTOLS
 * LARA_HOLSTERS_UZIS
 * LARA_HOLSTERS_SIXSHOOTER
 * LARA_SPEECH_HEAD1
 * LARA_SPEECH_HEAD2
 * LARA_SPEECH_HEAD3
 * LARA_SPEECH_HEAD4
 * LARA_WATER_MESH
 * LARA_PETROL_MESH
 * LARA_DIRT_MESH
 * CROWBAR_ANIM
 * TORCH_ANIM
 * HAIR

Cutscenes

 * ACTOR1_SPEECH_HEAD1
 * ACTOR1_SPEECH_HEAD2
 * ACTOR2_SPEECH_HEAD1
 * ACTOR2_SPEECH_HEAD2

Vehicles

 * MOTORBIKE
 * JEEP
 * VEHICLE_EXTRA
 * ENEMY_JEEP

Enemies

 * SKELETON
 * GUIDE
 * VON_CROY
 * BADDY_1
 * BADDY_2
 * SETHA
 * MUMMY
 * SPHINX
 * CROCODILE
 * HORSEMAN
 * SCORPION
 * JEAN_YVES
 * TROOPS
 * KNIGHTS_TEMPLAR
 * MUTANT
 * HORSE
 * BABOON_NORMAL
 * BABOON_INV
 * BABOON_SILENT
 * WILD_BOAR
 * HARPY
 * DEMIGOD1
 * DEMIGOD2
 * DEMIGOD3
 * LITTLE_BEETLE
 * BIG_BEETLE
 * WRAITH1
 * WRAITH2
 * WRAITH3
 * WRAITH4
 * BAT
 * DOG
 * HAMMERHEAD
 * SAS
 * SAS_DYING
 * SAS_CAPTAIN
 * SAS_DRAG_BLOKE
 * AHMET,AHMET_MIP
 * LARA_DOUBLE
 * SMALL_SCORPION
 * FISH

Senet game

 * GAME_PIECE1
 * GAME_PIECE2
 * GAME_PIECE3
 * ENEMY_PIECE
 * WHEEL_OF_FORTUNE

Main traps

 * SCALES
 * DARTS
 * DART_EMITTER
 * HOMING_DART_EMITTER
 * FALLING_CEILING
 * FALLING_BLOCK
 * FALLING_BLOCK2
 * SMASHABLE_BIKE_WALL
 * SMASHABLE_BIKE_FLOOR
 * TRAPDOOR1
 * TRAPDOOR2
 * TRAPDOOR3
 * FLOOR_TRAPDOOR1
 * FLOOR_TRAPDOOR2
 * CEILING_TRAPDOOR1
 * CEILING_TRAPDOOR2
 * SCALING_TRAPDOOR
 * ROLLINGBALL
 * TEETH_SPIKES
 * JOBY_SPIKES
 * SPIKEY_FLOOR
 * SLICER_DICER
 * CHAIN
 * PLOUGH
 * STARGATE
 * HAMMER
 * BURNING_FLOOR
 * COG
 * SPIKEBALL
 * FLAME
 * FLAME_EMITTER
 * FLAME_EMITTER2
 * FLAME_EMITTER3,
 * ROPE
 * FIREROPE
 * POLEROPE
 * ONEBLOCK_PLATFORM
 * TWOBLOCK_PLATFORM
 * RAISING_BLOCK1
 * RAISING_BLOCK2
 * EXPANDING_PLATFORM
 * SQUISHY_BLOCK1
 * SQUISHY_BLOCK2
 * PUSHABLE_OBJECT1
 * PUSHABLE_OBJECT2
 * PUSHABLE_OBJECT3
 * PUSHABLE_OBJECT4
 * PUSHABLE_OBJECT5
 * TRIPWIRE
 * SENTRY_GUN
 * MINE
 * MAPPER
 * OBELISK
 * FLOOR_4BLADE
 * ROOF_4BLADE
 * BIRD_BLADE
 * CATWALK_BLADE
 * MOVING_BLADE
 * PLINTH_BLADE
 * SETH_BLADE
 * LIGHTNING_CONDUCTOR
 * ELEMENT_PUZZLE
 * STEAM_EMITTER
 * SMASH_OBJECT1
 * SMASH_OBJECT2
 * SMASH_OBJECT3
 * SMASH_OBJECT4
 * SMASH_OBJECT5
 * SMASH_OBJECT6
 * SMASH_OBJECT7
 * SMASH_OBJECT8
 * DEATH_SLIDE

Doors

 * DOOR_TYPE1
 * DOOR_TYPE2
 * DOOR_TYPE3
 * DOOR_TYPE4
 * DOOR_TYPE5
 * DOOR_TYPE6
 * DOOR_TYPE7
 * DOOR_TYPE8
 * PUSHPULL_DOOR1
 * PUSHPULL_DOOR2
 * KICK_DOOR1
 * KICK_DOOR2
 * UNDERWATER_DOOR
 * DOUBLE_DOORS
 * SEQUENCE_DOOR1

Switches

 * SWITCH_TYPE1
 * SWITCH_TYPE2
 * SWITCH_TYPE3
 * SWITCH_TYPE4
 * SWITCH_TYPE5
 * SWITCH_TYPE6
 * SWITCH_TYPE7
 * SWITCH_TYPE8
 * UNDERWATER_SWITCH1
 * UNDERWATER_SWITCH2
 * TURN_SWITCH
 * COG_SWITCH
 * LEVER_SWITCH
 * JUMP_SWITCH
 * CROWBAR_SWITCH
 * PULLEY
 * SARCOPHAGUS

Sequence Switches (Used with SEQUENCE_DOOR1)

 * SEQUENCE_SWITCH1
 * SEQUENCE_SWITCH2
 * SEQUENCE_SWITCH3

Keys and Puzzle Items

 * PUZZLE_ITEM1
 * PUZZLE_ITEM2
 * PUZZLE_ITEM3
 * PUZZLE_ITEM4
 * PUZZLE_ITEM5
 * PUZZLE_ITEM6
 * PUZZLE_ITEM7
 * PUZZLE_ITEM8
 * PUZZLE_ITEM9
 * PUZZLE_ITEM10
 * PUZZLE_ITEM11
 * PUZZLE_ITEM12
 * PUZZLE_ITEM1_COMBO1
 * PUZZLE_ITEM1_COMBO2
 * PUZZLE_ITEM2_COMBO1
 * PUZZLE_ITEM2_COMBO2
 * PUZZLE_ITEM3_COMBO1
 * PUZZLE_ITEM3_COMBO2
 * PUZZLE_ITEM4_COMBO1
 * PUZZLE_ITEM4_COMBO2
 * PUZZLE_ITEM5_COMBO1
 * PUZZLE_ITEM5_COMBO2
 * PUZZLE_ITEM6_COMBO1
 * PUZZLE_ITEM6_COMBO2
 * PUZZLE_ITEM7_COMBO1
 * PUZZLE_ITEM7_COMBO2
 * PUZZLE_ITEM8_COMBO1
 * PUZZLE_ITEM8_COMBO2
 * KEY_ITEM1
 * KEY_ITEM2
 * KEY_ITEM3
 * KEY_ITEM4
 * KEY_ITEM5
 * KEY_ITEM6
 * KEY_ITEM7
 * KEY_ITEM8
 * KEY_ITEM9
 * KEY_ITEM10
 * KEY_ITEM11
 * KEY_ITEM12
 * KEY_ITEM1_COMBO1
 * KEY_ITEM1_COMBO2
 * KEY_ITEM2_COMBO1
 * KEY_ITEM2_COMBO2
 * KEY_ITEM3_COMBO1
 * KEY_ITEM3_COMBO2
 * KEY_ITEM4_COMBO1
 * KEY_ITEM4_COMBO2
 * KEY_ITEM5_COMBO1
 * KEY_ITEM5_COMBO2
 * KEY_ITEM6_COMBO1
 * KEY_ITEM6_COMBO2
 * KEY_ITEM7_COMBO1
 * KEY_ITEM7_COMBO2
 * KEY_ITEM8_COMBO1
 * KEY_ITEM8_COMBO2

Pickups & Quest Items

 * PICKUP_ITEM1
 * PICKUP_ITEM2
 * PICKUP_ITEM3
 * PICKUP_ITEM4
 * PICKUP_ITEM1_COMBO1
 * PICKUP_ITEM1_COMBO2
 * PICKUP_ITEM2_COMBO1
 * PICKUP_ITEM2_COMBO2
 * PICKUP_ITEM3_COMBO1
 * PICKUP_ITEM3_COMBO2
 * PICKUP_ITEM4_COMBO1
 * PICKUP_ITEM4_COMBO2
 * EXAMINE1
 * EXAMINE2
 * EXAMINE3
 * CROWBAR_ITEM
 * BURNING_TORCH_ITEM
 * MINE_DETECTOR
 * QUEST_ITEM1
 * QUEST_ITEM2
 * QUEST_ITEM3
 * QUEST_ITEM4
 * QUEST_ITEM5
 * QUEST_ITEM6
 * SECRET_MAP

Mechanical Beetle
Key Holes
 * CLOCKWORK_BEETLE
 * CLOCKWORK_BEETLE_COMBO1
 * CLOCKWORK_BEETLE_COMBO2
 * PUZZLE_HOLE1
 * PUZZLE_HOLE2
 * PUZZLE_HOLE3
 * PUZZLE_HOLE4
 * PUZZLE_HOLE5
 * PUZZLE_HOLE6
 * PUZZLE_HOLE7
 * PUZZLE_HOLE8
 * PUZZLE_HOLE9
 * PUZZLE_HOLE10
 * PUZZLE_HOLE11
 * PUZZLE_HOLE12
 * PUZZLE_DONE1
 * PUZZLE_DONE2
 * PUZZLE_DONE3
 * PUZZLE_DONE4
 * PUZZLE_DONE5
 * PUZZLE_DONE6
 * PUZZLE_DONE7
 * PUZZLE_DONE8
 * PUZZLE_DONE9
 * PUZZLE_DONE10
 * PUZZLE_DONE11
 * PUZZLE_DONE12
 * KEY_HOLE1
 * KEY_HOLE2
 * KEY_HOLE3
 * KEY_HOLE4
 * KEY_HOLE5
 * KEY_HOLE6
 * KEY_HOLE7
 * KEY_HOLE8
 * KEY_HOLE9
 * KEY_HOLE10
 * KEY_HOLE11
 * KEY_HOLE12

Waterskins

 * WATERSKIN1_EMPTY
 * WATERSKIN1_1
 * WATERSKIN1_2
 * WATERSKIN1_3
 * WATERSKIN2_EMPTY
 * WATERSKIN2_1
 * WATERSKIN2_2
 * WATERSKIN2_3
 * WATERSKIN2_4
 * WATERSKIN2_5

Weapons and Inventory

 * PISTOLS_ITEM
 * PISTOLS_AMMO_ITEM
 * UZI_ITEM
 * UZI_AMMO_ITEM
 * SHOTGUN_ITEM
 * SHOTGUN_AMMO1_ITEM
 * SHOTGUN_AMMO2_ITEM
 * CROSSBOW_ITEM
 * CROSSBOW_AMMO1_ITEM
 * CROSSBOW_AMMO2_ITEM
 * CROSSBOW_AMMO3_ITEM
 * CROSSBOW_BOLT
 * GRENADE_GUN_ITEM
 * GRENADE_GUN_AMMO1_ITEM
 * GRENADE_GUN_AMMO2_ITEM
 * GRENADE_GUN_AMMO3_ITEM
 * GRENADE
 * SIXSHOOTER_ITEM
 * SIXSHOOTER_AMMO_ITEM
 * BIGMEDI_ITEM
 * SMALLMEDI_ITEM
 * LASERSIGHT_ITEM
 * BINOCULARS_ITEM
 * FLARE_ITEM
 * FLARE_INV_ITEM
 * DIARY_ITEM
 * COMPASS_ITEM
 * MEMCARD_LOAD_INV_ITEM
 * MEMCARD_SAVE_INV_ITEM
 * PC_LOAD_INV_ITEM
 * PC_SAVE_INV_ITEM

Emitters & Effects

 * SMOKE_EMITTER_WHITE
 * SMOKE_EMITTER_BLACK
 * EARTHQUAKE
 * BUBBLES
 * WATERFALLMIST
 * GUNSHELL
 * SHOTGUNSHELL
 * GUN_FLASH
 * BUTTERFLY
 * SPRINKLER
 * RED_LIGHT
 * GREEN_LIGHT
 * BLUE_LIGHT
 * AMBER_LIGHT
 * WHITE_LIGHT
 * BLINKING_LIGHT
 * LENS_FLARE

Level Features

 * AI_GUARD
 * AI_AMBUSH
 * AI_PATROL1
 * AI_MODIFY
 * AI_FOLLOW
 * AI_PATROL2
 * AI_X1
 * AI_X2
 * LARA_START_POS
 * KILL_ALL_TRIGGERS
 * TRIGGER_TRIGGERER
 * MESHSWAP1
 * MESHSWAP2
 * MESHSWAP3
 * BODY_PART
 * CAMERA_TARGET
 * HORIZON
 * BINOCULAR_GRAPHICS
 * TARGET_GRAPHICS

Animating Objects

 * SARCOPHAGUS_CUT
 * HORUS_STATUE
 * GOD_HEAD
 * SETH_DOOR
 * STATUE_PLINTH
 * WATERFALL1
 * WATERFALL2
 * WATERFALL3
 * PLANET_EFFECT
 * ANIMATING1
 * ANIMATING2
 * ANIMATING3
 * ANIMATING4
 * ANIMATING5
 * ANIMATING6
 * ANIMATING7
 * ANIMATING8
 * ANIMATING9
 * ANIMATING10
 * ANIMATING11
 * ANIMATING12
 * ANIMATING13
 * ANIMATING14
 * ANIMATING15
 * ANIMATING16

Static Objects

 * PLANT0
 * PLANT1
 * PLANT2
 * PLANT3
 * PLANT4
 * PLANT5
 * PLANT6
 * PLANT7
 * PLANT8
 * PLANT9
 * FURNITURE1
 * FURNITURE2
 * FURNITURE3
 * FURNITURE4
 * FURNITURE5
 * FURNITURE6
 * FURNITURE7
 * FURNITURE8
 * FURNITURE9
 * ROCK1
 * ROCK2
 * ROCK3
 * ROCK4
 * ROCK5
 * ROCK6
 * ROCK7
 * ROCK8
 * ROCK9
 * ARCHITECTURE0
 * ARCHITECTURE1
 * ARCHITECTURE2
 * ARCHITECTURE3
 * ARCHITECTURE4
 * ARCHITECTURE5
 * ARCHITECTURE6
 * ARCHITECTURE7
 * ARCHITECTURE8
 * ARCHITECTURE9
 * DEBRIS0
 * DEBRIS1
 * DEBRIS2
 * DEBRIS3
 * DEBRIS4
 * DEBRIS5
 * DEBRIS6
 * DEBRIS7
 * DEBRIS8
 * DEBRIS9
 * SHATTER0
 * SHATTER1
 * SHATTER2
 * SHATTER3
 * SHATTER4
 * SHATTER5
 * SHATTER6
 * SHATTER7
 * SHATTER8
 * SHATTER9

Sprites

 * SKY_GRAPHICS
 * DEFAULT_SPRITES
 * MISC_SPRITES

TRNG-Exclusive objects
These objects appear only in the TRNG engine.
 * MOTOR_BOAT
 * MOTOR_BOAT_LARA
 * RUBBER_BOAT
 * RUBBER_BOAT_LARA
 * EXTRA_SLOT05
 * EXTRA_SLOT06
 * EXTRA_SLOT07
 * EXTRA_SLOT08
 * EXTRA_SLOT09
 * EXTRA_SLOT10
 * EXTRA_SLOT11
 * EXTRA_SLOT12
 * EXTRA_SLOT13
 * EXTRA_SLOT14
 * EXTRA_SLOT15
 * EXTRA_SLOT16
 * EXTRA_SLOT17
 * EXTRA_SLOT18
 * EXTRA_SLOT19
 * EXTRA_SLOT20
 * EXTRA_SLOT21
 * EXTRA_SLOT22
 * EXTRA_SLOT23
 * EXTRA_SLOT24
 * EXTRA_SLOT25
 * EXTRA_SLOT26
 * EXTRA_SLOT27
 * EXTRA_SLOT28
 * EXTRA_SLOT29
 * EXTRA_SLOT30
 * EXTRA_SLOT31
 * EXTRA_SLOT32
 * EXTRA_SLOT33
 * EXTRA_SLOT34
 * EXTRA_SLOT35
 * EXTRA_SLOT36
 * EXTRA_SLOT37
 * EXTRA_SLOT38
 * EXTRA_SLOT39
 * EXTRA_SLOT40
 * EXTRA_SLOT41
 * EXTRA_SLOT42
 * EXTRA_SLOT43
 * EXTRA_SLOT44
 * EXTRA_SLOT45
 * EXTRA_SLOT46
 * EXTRA_SLOT47
 * EXTRA_SLOT48
 * EXTRA_SLOT49
 * EXTRA_SLOT50
 * EXTRA_SLOT51
 * EXTRA_SLOT52
 * EXTRA_SLOT53
 * EXTRA_SLOT54
 * EXTRA_SLOT55